
If they don't have a plan B, they don't last past the first 6 minutes. Most of the time, a BB that tries to break the line (and I mean, the line of all 12 players across the map), gets focus-fired and sent back to port early.

If it seems to happen, in my experience, its just luck. There is no such thing as a secondary battery build that gets to force their play-style into a match of 24 players. Please, bear with me.įirst, my ultimate rule is always, for every ship, "the nail that sticks out gets hammered down". I'm not a fantastic player (better than 50%) but have played about 10k battles so feel I have a good sense of what works and what doesn't in WoWS. To begin, before we jump into the commander skills, I feel its important to understand how *I* play battleships and the role they fill in the game. I spent some time here this morning reading-up on a lot of angst, so I thought I'd offer my opinions.


I reset all my commanders, but have only spent 10 or so battles so far toying with battleship builds. I'm not asserting that I'm "right" about any of this - just trying to help and seeking community feedback. (This post is purely intended to help those struggling with the new commander skills and how to integrate them into BB play.
